WYSA Training by Grade
Below we have provided the suggested session structure for time management and activity management as well as the expectation to use lesson plans by age group
Click here to access the lesson plans.
5:00pm Coaches and players begin arriving at fields. Players who are early begin playing 3v3 games.
Coaches collect equipment for session and discuss any questions with DOC - Eric Redder
5:15pm Session Officially Begins
5:20pm Coaches begin First Activity
5:30pm Coaches progress into Second Activity
5:40pm Coaches transition into Third Activity
5:50pm Players begin scrimmaging.
6:15pm End of session-Coaches and layers bring equipment back to field house for storage.
SPRING 2017 Intown Practice Schedule
Pre-K: No Training by Grade, Training will be on the Saturday Sessions
Kinder: No Training by Grade, Training will be on the Saturday Sessions
Tuesday - 5:15 - 6:15pm
Wednesday- 5:15 - 6:15pm
Thursday- 5:15 - 6:15pm
Friday- 5:15 - 6:15pm
COED 3-5 & 6-9
Coaches will not need any equipment for Training by Grade sessions. We will use Pugg nets and the WYSA bank of cones and pennies for all sessions. Coaches/Players will be expected to collect the equipment and bring to the field house at the end of each session.
Each Coach has been allocated at least 1/4 of a 7v7 field.
Coaches should allow at least 20minutes for their team to scrimmage at the end of each session. Dependent upon numbers, coaches should play 4v4 across ½ of a 6v6 field. Alternatively coaches can choose to use the pugg nets and finish with a four goal game.
Each coach should have a printed copy of the session plan with them at each session to reference. Coaches will run through the session plan with their own team.
Coaching Philosophy – No Laps, No Lines, No Lectures
Exercise, in any form should not be used as a punishment. Players will be asked to sit out for a short period for any misbehavior. Wherever possible all players should be involved in an activity. Lines should be kept to a maximum of 4, when there is 2 coaches WYSA recommends setting up another area for the activity, so players do not waste time sitting out. (Don’t overload the players with information)